technical information


3d modelling


The vast majority of the assets in the lights will take you home 隨光尋家 were modelled by myself in Blender. 

Modelled 芷花 (Dahurian Angelica)


3d animation 


Most of the project was also animated in Blender. This involved the keyframing of the camera within the software, the culling of objects once they are out of frame, the animating of lighting and the Dynamic Sky, and the physics simulation involved in the destruction of the Hong Kong scene.

All keyframes for Hong Kong scene 


coding


Shader Editor and Geometry Nodes within Blender were heavily used to support the animation. This meant using node-based coding to control the materials of assets and instancing/animating objects.

Dynamic Sky shader nodes


Distance culling geometry nodes


2d animation


Since I rendered the animation from Blender as PNG sequences, I used Adobe After Effects to put the final animation together. I also used After Effects for additional animation, such as the animation of light sparkles.


sound design


The sound design was completed in Adobe Premiere Pro. To enhance the immersiveness of the piece, I panned audio to present it in a stereo format.


touchdesigner


TouchDesigner was used to coordinate the two video clips that are being played on two separate projectors, while coordinating the playing of audio. 


physical installation


Simple sewing techniques were used to affix the mosquito netting to wooden dowels. 

Sewing in progress